using System;
using System.Collections.Generic;
using System.Text;
using GameEngine;
using System.Windows.Forms;
using Projet_X0;

namespace GameEngine
{
    public class Persistance : IPersistance
    {
        public string LoadMesh(int ID)
        {
            switch (ID)
            {
                case (int)EntityID.Logo: return Application.StartupPath + @"\..\..\BMP\Logo.bmp";
                case (int)EntityID.Player: return Application.StartupPath + @"\..\..\BMP\Player.bmp";
                case (int)EntityID.Terrain: return Application.StartupPath + @"\..\..\BMP\Terrain.jpg";
                case (int)EntityID.Ennemy1: return Application.StartupPath + @"\..\..\BMP\Ennemy1.bmp";
                case (int)EntityID.Ennemy2: return Application.StartupPath + @"\..\..\BMP\Ennemy2.bmp";
                case (int)EntityID.Projectile: return Application.StartupPath + @"\..\..\BMP\Projectile.bmp";
            }
            return "";
        }

        public String GetFirstEntityID()
        {
            return GameEntityID.IntroScreen;
        }

        public void Terminate()
        {
        }
    }
}
